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setHeatHaze

Client-side
Server-side
Shared

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This function changes the heat haze effect.

Syntax

​bool setHeatHaze ( ​int intensity, [ ​int randomShift = 0, ​int speedMin = 12, ​int speedMax = 18, ​int scanSizeX = 75, ​int scanSizeY = 80, ​int renderSizeX = 80, ​int renderSizeY = 85, ​bool bShowInside = false ] )
Required Arguments
  • intensity: The intensity of the effect, from 0 to 255.
Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use.

  • randomShift (default: 0): Sets a random jitter, from 0 to 255.
  • speedMin (default: 12): The slowest effect speed, from 0 to 1000.
  • speedMax (default: 18): The fastest effect speed, from 0 to 1000.
  • scanSizeX (default: 75): The X size in pixels of the chunk grabbed from the screen, from -1000 to 1000.
  • scanSizeY (default: 80): The Y size in pixels of the chunk grabbed from the screen, from -1000 to 1000.
  • renderSizeX (default: 80): The X size in pixels the chunk will be when rendered back to the screen, from 0 to 1000.
  • renderSizeY (default: 85): The Y size in pixels the chunk will be when rendered back to the screen, from 0 to 1000.
  • bShowInside (default: false): Set to true to enable the heat haze effect when inside a building.

Returns

  • bool: value

Returns true if the heat haze effect was set correctly, false if invalid values were passed.

Code Examples

shared

Example 1:This example turns the heat haze effect off:

setHeatHaze ( 0 )

See Also

World Functions