engineImageLinkDFF
Client-side
Server-side
Shared
Pair: engineRestoreDFFImage
Added in 1.6.0 r21695
This function links DFF file with an IMG container. This function does not change a model immediately. You should use engineRestreamWorld to reload models.
OOP Syntax Help! I don't understand this!
- Method:img:linkDFF(...)
Syntax
bool engineImageLinkDFF ( img img_file, string/int file, int modelID )Required Arguments
- img_file: The IMG file you want to link.
- file: Name or position of the DFF file you want to link.
- modelID: ID of the model you want to link to.
Returns
- bool: result
Returns true if the IMG file was successfully linked, false otherwise, or throws an error if invalid arguments were provided.
Code Examples
client
-- Load IMGlocal img = engineLoadIMG("file.img")
-- Enable streaming from this IMGengineAddImage(img)
-- Get model TXD idlocal infernusModelID = 411local infernusModelTxdID = engineGetModelTXDID(infernusModelID)
-- Link DFF and TXD to IMG filesengineImageLinkDFF(img, "infernus.dff", infernusModelID)engineImageLinkTXD(img, "infernus.txd", infernusModelTxdID)
-- Reload game modelsengineRestreamWorld()See Also
Engine Functions
- engineAddClothingModelNew
- engineAddClothingTXDNew
- engineAddImageNew
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineFreeTXDNew
- engineGetModelFlagsNew
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDIDNew
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetPoolCapacityNew
- engineGetPoolDefaultCapacityNew
- engineGetPoolUsedCapacityNew
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFileNew
- engineImageGetFilesNew
- engineImageGetFilesCountNew
- engineImageLinkDFFNew
- engineImageLinkTXDNew
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIFP
- engineLoadIMGNew
- engineLoadTXD
- enginePreloadWorldAreaNew
- engineRemoveImageNew
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineRequestTXDNew
- engineResetModelFlagsNew
- engineResetModelLODDistance
- engineResetModelTXDIDNew
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImageNew
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImageNew
- engineRestreamNew
- engineRestreamModelNew
- engineRestreamWorldUpdated
- engineSetAsynchronousLoading
- engineSetModelFlagNew
- engineSetModelFlagsNew
- engineSetModelLODDistanceUpdated
- engineSetModelPhysicalPropertiesGroupUpdated
- engineSetModelTXDIDNew
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetPoolCapacityNew
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetBufferSizeNew
- engineStreamingGetMemorySizeNew
- engineStreamingGetModelLoadStateNew
- engineStreamingGetUsedMemory
- engineStreamingReleaseModelNew
- engineStreamingRequestModelNew
- engineStreamingRestoreBufferSizeNew
- engineStreamingRestoreMemorySizeNew
- engineStreamingSetBufferSizeNew
- engineStreamingSetMemorySizeNew
- engineStreamingSetModelCacheLimitsNew